First of all, sorry for the HUGE delay but the last months of work on Little Jurassic People were quite hectic, and after a very much needed holiday and some other stuff, I’m finally ready to finish this.
In the first part of the article, we saw how the Grinding and Leveling systems are commonly used [...]
Originally posted on Little Jurassic People Developer Blog.
In part 2 of this post, we’ll look at how Little Jurassic People’s communication system tries to bring the best out pictographic communication. Which tools we have designed to help speed up the message composing process and how all the pictos are accessible to the player.
Originally posted on Little Jurassic People Developer Blog.
Our pictographic communication system is one of Little Jurassic People main selling features. With it, we chose to try something different in the MMO space, something that may initially seem to go against logic and more common communication systems. The question being why would someone want to advertise [...]
This is absolutely NOT the kind of atmosphere you’ll see in Little Jurassic People….but it looks cool with the other-planety feel…
As I apprehended the lead game designer position on LJP, one of my main concerns was with hierarchy legitimacy. A student project is missing the main element justifying a hierarchy and telling everyone that some guy is more high-ranked than you: Money.
You’re not paid to build a game; you’re actually paying to build one!