First of all, sorry for the HUGE delay but the last months of work on Little Jurassic People were quite hectic, and after a very much needed holiday and some other stuff, I’m finally ready to finish this.
In the first part of the article, we saw how the Grinding and Leveling systems are commonly used [...]
Some additional screenshots we showed last week at Supinfogame’s Open Day. Sébastien, really had us rolling on the floor with his LJP mock-ups. Made us all wish we had more time to make the game as huge as it deserves to be (not that it won’t be huge, but not “dynamically-ride-on-the-dino’s-horns” huge… )
Enjoy, and don’t forget [...]
Last saturday we saw the annual SUPINFOGAME open doors day. For us, it was the first time we were able to show Little Jurassic People to some visitors and gather some feedback.
Originally posted on Little Jurassic People Developer Blog.
In part 2 of this post, we’ll look at how Little Jurassic People’s communication system tries to bring the best out pictographic communication. Which tools we have designed to help speed up the message composing process and how all the pictos are accessible to the player.
This week, we released our first Little Jurassic People teaser trailer along some new screenshots. Both show some visual research we’ve been doing.
Enjoy!
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Originally posted on Little Jurassic People Developer Blog.
Our pictographic communication system is one of Little Jurassic People main selling features. With it, we chose to try something different in the MMO space, something that may initially seem to go against logic and more common communication systems. The question being why would someone want to advertise [...]
This is absolutely NOT the kind of atmosphere you’ll see in Little Jurassic People….but it looks cool with the other-planety feel…
As I apprehended the lead game designer position on LJP, one of my main concerns was with hierarchy legitimacy. A student project is missing the main element justifying a hierarchy and telling everyone that some guy is more high-ranked than you: Money.
You’re not paid to build a game; you’re actually paying to build one!
This blog seriously needs some color doesn’it?
A couple of pics from LJP’s first dev iteration then. Enjoy!
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Today we had our first big official review of our projet, Little Jurassic People. We gave a presentation of the work we accomplished in these last two and a half months of pre-production and showed a first very early prototype of the game.
Actually what I call pre-production is in fact a mix of that plus [...]