I’m trying out this new game from Gearbox and I have to say I’m pretty impressed at how well it manages to merge the leveling system proper to RPGs and a traditional FPS gameplay. The blend works amazingly well and in a way, it answers some of my quarrels with the RPG love for repetitive [...]
Project Eyeballs at Fishing Cactus! Check it out!
Just got a comment in my “to be approved box” suggesting me to fuck dogs online. When and why did this shift from “girls” to “dogs” occur please?
ps. not to mention the “online” thing. I could find some real ones you know :p
Just got a comment in my “to be approved box” suggesting me to [...]
First of all, sorry for the HUGE delay but the last months of work on Little Jurassic People were quite hectic, and after a very much needed holiday and some other stuff, I’m finally ready to finish this.
In the first part of the article, we saw how the Grinding and Leveling systems are commonly used [...]
Hey. Regular posts will hopefully be back as soon as this week or weekend (with the last article follow-up).
Little Jurassic People development has ended. I’ll probably get into more detail in a later post but the final presentation went well, sort of. We didn’t succeed to produce the online demo we were hoping for (instead we delivered [...]
Originally posted on Little Jurassic People Developer Blog.
One of the main advantages of the entire Little Jurassic People project is to be able to experiment and look for alternative solutions to the grinding and leveling mechanics that pervades, and have always pervaded, the MMO genre. All of this, with no commercial pressure.
From Wikipedia: “Grinding is [...]
Slow updates lately. Little Jurassic People development is going on nicely and we’re preparing for the last month of crunch work. More info soon!
Meanwhile, I’m discovering !
Some additional screenshots we showed last week at Supinfogame’s Open Day. Sébastien, really had us rolling on the floor with his LJP mock-ups. Made us all wish we had more time to make the game as huge as it deserves to be (not that it won’t be huge, but not “dynamically-ride-on-the-dino’s-horns” huge… )
Enjoy, and don’t forget [...]
Last saturday we saw the annual SUPINFOGAME open doors day. For us, it was the first time we were able to show Little Jurassic People to some visitors and gather some feedback.
Originally posted on Little Jurassic People Developer Blog.
In part 2 of this post, we’ll look at how Little Jurassic People’s communication system tries to bring the best out pictographic communication. Which tools we have designed to help speed up the message composing process and how all the pictos are accessible to the player.