Originally posted on Little Jurassic People Developer Blog.
One of the main advantages of the entire Little Jurassic People project is to be able to experiment and look for alternative solutions to the grinding and leveling mechanics that pervades, and have always pervaded, the MMO genre. All of this, with no commercial pressure.
From Wikipedia: “Grinding is a term used in video gaming to describe the process of engaging in repetitive and/or non-entertaining gameplay […] in which it is often necessary for a character to repeatedly kill AI-controlled monsters, using basically the same strategy over and over again, in order to advance their character level to be able to access newer content.”
Why are these mechanics so widespread? For several reasons actually…
Read More »

Slow updates lately. Little Jurassic People development is going on nicely and we’re preparing for the last month of crunch work. More info soon!
Meanwhile, I’m discovering
!
Last saturday we saw the annual SUPINFOGAME open doors day. For us, it was the first time we were able to show Little Jurassic People to some visitors and gather some feedback.
Read More »
Originally posted on Little Jurassic People Developer Blog.
In part 2 of this post, we’ll look at how Little Jurassic People’s communication system tries to bring the best out pictographic communication. Which tools we have designed to help speed up the message composing process and how all the pictos are accessible to the player.
Read More »
Originally posted on Little Jurassic People Developer Blog.
Our pictographic communication system is one of Little Jurassic People main selling features. With it, we chose to try something different in the MMO space, something that may initially seem to go against logic and more common communication systems. The question being why would someone want to advertise a system that could in fact be more limited than conventional text based chat systems?…
Read More »
This is absolutely NOT the kind of atmosphere you’ll see in Little Jurassic People….but it looks cool with the other-planety feel…

As I apprehended the lead game designer position on LJP, one of my main concerns was with hierarchy legitimacy. A student project is missing the main element justifying a hierarchy and telling everyone that some guy is more high-ranked than you: Money.
You’re not paid to build a game; you’re actually paying to build one!
Read More »
This blog seriously needs some color doesn’it?
A couple of pics from LJP’s first dev iteration then. Enjoy!
